Base Building Rules on zR
Since the addition of base building, we have seen many survivors and groups take the initiative to create some awesome bases, fight arenas, and other gathering areas on zR. However, we are also seeing people take advantage of some of these new base building mechanics to create bases that defy the laws of physics and/or break our rules in order to gain an advantage over their fellow players. As a result, we have decided to make these rules more concrete and understandable so that they are both easier to understand and to make it easier on staff/community members having to report and punish people.
Bases must be accessible. You must build your base in a way that allows every fence/tower/gate/lock to be destroyed and dismantled. ( No base is 100% safe! )
Fences cannot be glitching or clipping into storage items like tents and barrels. Storage items cannot be glitching into other objects either (walls, hills, or other similar areas). All fence/gate posts must be visible.
Fences and platforms cannot float in the air freely. This means platforms may only be placed on ground-level fences. You are allowed to stack one fence on top of the other (with the poles matching up).
Player-made fences may only be stacked up to 3 fences high.
You cannot clip fences through solid walls in game whereby the clipping fences would be in two rooms of a building. Player-made fences cannot pass through each other.
Gate locks must be placed in a way where they can be destroyed from the outside. They must be visible from the outside (not within an object, poking out from an in-game wall, or hidden behind other objects).
Each gate and fence must be placed so they have enough space in front and back for the full length of the wall for a player to walk between it and another player built gate or fence. i.e. no Wall/Gate stacking. Do not circumvent this by placing posts to block the gaps. Here is an example image
We do not allow players to create new fences (and gates from those fences) to raid, but we will still be allowing the creation of “ghost gates” (taking an existing fence and turning it into a gate as well as locking it) and watchtowers as we consider these fair play due to the materials, time needed and the fact that watchtowers are not affected by BuildAnywhere.
If we see a base that starts to affect server performance due to its size or objects within the base, you may be asked to remove some of your fences or towers.